Hi there!
I'm Alexandre Laferrère, a Tech Designer currently looking for new opportunities in the video game industry!
Over the past few years, I’ve developed both technical and design skills, and I’d love to help out on various projects by combining them — whether it's by prototyping ideas, designing and/or scripting integration tools, or finding creative solutions to problems at the intersection of design and programming.
For the past two years and half, I worked as a Junior Tools Programmer at Ubisoft Paris Mobile where I contributed to the entire production of a PC Game (+ 1 year of live ). I also supported two other PC projects for few months.
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💻 Programming background :
During my engineering schooling at Telecom Sudparis , I get to learn about many aspects of mathematics and computer science along with programming languages (Java, Kotlin, C, C++, C#, PHP etc.) and game engine such as Unity and Godot. Through my personal and professional experiences, I've also learnt to use several technologies such as AWS, Kubernetes and Terraform for networking and TeamCity for Continuous Integration/Continuous Deployment (CI/CD).
🖍 Designing background:
While my academic background is mainly in programming, I’ve always been passionate about game design, and I’ve taught myself extensively alongside my formal education.
To further develop my design skills, I completed the "Mastère Spécialisé Designer d’Expériences Immersives et Ludiques" (2024-2025), coordinated by Cnam-ENJMIN and GOBELINS, where I contributed as a Tech Designer on most projects.
I graduated with the highest honors ("excellent").
👨🏫 Teaching and research experience :
I've also headed a game creation club during the 2021-2022 school year, and teached game development and game design fundamentals. In addition, between March and September 2025, I conducted a professional thesis focused on defining the role of the Technical Designer in the video game industry.
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Here are some of the games I've created as Game Designer, Programmer and Tech Designer :